Monday, June 2, 2014

Sira Saran: Here comes trouble...

After our really exciting voyage south we arrived at Kiera again.
And our capt'n Cortez decided to sail The Wild Monkey further on. But to do so the ship was in need of repairs and some improvement, cannons and cargo for a longer voyage.
So he decided we need some money to get the trade going.
He ordered our quartermaster Hélène to get us money from a moneyshark, which was easier then pirating. So after getting around in the city doing some business, we were approached by a girl. She was very worried about her father, a shipwright, and we made way to the shipyards to ask around a bit. On the way we got the chance to visit the famous zoo in Kiera. The keeper there offered 5000 pieces of eight if we get him a mermaid of some sort.
All in all our interest in the missing shipwright draw some attention from some very suspicious people, which are seriously involved with the Emporer! More attention then I need to have.
Luckily we were all loaded with iron ore and the new cannons, powder and balls to get going. So we made haste and left Kiera before the authorities could ask any questions.
A good way up north between the grey isles and the main land, we encountered a merchantman on half our way and a bit later headed into the port of Terras.
It seemed we were not welcome at all. The local authorities ordered us to leave without further wait. That was when the problem started. Capt'n Cortez was totally confused by the crabs idea to show them an invitation to the higher tiers of Kiera... as if these guards are total dummies.
Seriously? So the situation got really messy when these guards tried to arrest our capt'n. The crab did his wind magic again and blasted the guards of the portside, only two remained feet on deck. Draw and shoot! One less to worry about! Then Ol' Grandpa spoke and the officer was taken care of and now we are in a dungheap of trouble I guess!

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