We rescued the girl! Huzzah!
I had to run across the room, but we did it. We got the girl.
The magic wielder they had was clearly inferior to me, but we duelled to a degree - her magic was quite effective in buffeting around my crew mates. I really must teach them a few things - one day I won't be there to help them. She said the girl was there to draw away the evil presence though. Could they mean the captain's soul?
Regardless, we were in too deep. The captain made us an escape route via the window, and I bravely tested the line and went down onto the wall to hold off guards while everyone escaped. Scurillians are so brave.
We got back to the ship - it turns out the Captain's shadow returned. So we thought we had better flee before some young boy turned up. We headed south to see a man in Shark Bay about that problem - that dark and cruel problem. Oh, poor captain - though it is rather funny.
We docked, and I helped remind the fellows on the dock that if they stole the ship there would be trouble. Fool me once, shame on you, fool me twice and I'll use magic to make you regret such a foolish life choice.
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