Saturday, May 31, 2014

Krastus: Terrors - and 6 more.

Kiera was as it always was - full of inferior beings mulling about. As we debated the future of the ship, I finally managed to convince the others that we would have to trade. I mean, we have a trader on board and no guns. This seems simple. And after all, traders can easily relieve others of a few goods. And profess innocence based on their reputation. Meanwhile I spruced up the ship to make it look good for when we leveraged it for gold

As we went about our business, a young woman approached - she had naturally heard of my great abilities. She wished us to rescue her father. For up to 10,000 pieces of eight. Certainly, I said, for money was good. Even if the loud one and touchy blue one had managed to get us a loan. As me and Sira went to get cannons, we sent touchy and shouty off to find information. As they didn't find much of use - about terrors - we went to go see my fellow scurillion who runs the boatyard - a man of sense. With a little convincing, he told us to look at the Isle of Terrus.

As we returned to the ship it seems shouty and touchy had got us some friends. And my advice to fire at these interlopers was rejected in favour of sailing very quickly to the harbour exit. And north to Terrus.

As no-one had a plan when we docked and got summoned to talk with the captain of the local guard, I quickly suggested that our captain bluff using the pass I had to get us up to the higher levels. This did not go well, naturally the captain is not as cunning as us scurillions. And I quickly had to dispatch 6 of the guard - saving the day. Sira and others also killed some - Sira seems quite useful. The captain was, for once, not beaten into a thin red paste. And he wasn't tossed into a pit of acidic blood. This is a superior trip so far. Now about those Kieran Cutters....

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