Well, the ship had barrels on with the water we needed from earth. We refreshed the seals to make sure they didn't get contaminated and carried them aboard our ship. And no-one praised Krastus for his clever idea. No. They never do. Ah well. Such is life with these inferior beings.
With this extra key in hand, we realised what we needed now was support. We needed to build ourselves up so we could take on the hags - one ship will not be sufficient, and is easily torn asunder. What we need are lots of 'friends' who can be torn asunder first, thus saving us from that fate while we do the important stuff. Yes. Yes. Very important.
Everyone chitters how we mustn't commit piracy but the captain stays quiet on this. I think he will make sure we do what is necessary rather than what is simply 'nice'. Just like that regrettable incident with the murderous choral singers...
This blog is about the ongoing exploits of a daring crew of sailors & adventurers on the seas of Caribdus. Come share their tales with us.
Sunday, July 16, 2017
Sunday, July 9, 2017
Cortez: Out of the Flotsam Sea
We found water. Earth Water most likely. That abandoned ship, well, Octopon-filled ship, had some on it. I can only assume it will be useful for whatever magic spell will summon the Hags and stop the flow of water into this world.
We left the Flotsam Sea after that. We are not yet ready to face the Hags. We may never be. But the day is coming, just as surely as the sun approaches the dawn horizon. On our way back to New Madrid we had smooth sailing, coming up on some charred ship filled with fire beasts. I decided to steer clear of them. Few things ruin our day as much as fire.
We've begun recruiting sailors again. We'll spend some time in New Madrid, but we're going to need more ships. That's going to be piracy. Maybe piracy against pirates. I doubt the crew will want to do anything else.
We left the Flotsam Sea after that. We are not yet ready to face the Hags. We may never be. But the day is coming, just as surely as the sun approaches the dawn horizon. On our way back to New Madrid we had smooth sailing, coming up on some charred ship filled with fire beasts. I decided to steer clear of them. Few things ruin our day as much as fire.
We've begun recruiting sailors again. We'll spend some time in New Madrid, but we're going to need more ships. That's going to be piracy. Maybe piracy against pirates. I doubt the crew will want to do anything else.
Sunday, July 2, 2017
Hélène: Back on course
Of course, when faced with the decision whether to stay for once and face the results of our mistakes or just run away, the majority opted for the latter. I resented the decision somewhat, but in all fairness, whatever we could accomplish here would bring us no closer to a solution to the Caribdus water level problem. Hence, I was pleased when the Captain announced we would focus our attention on this.
Our next step would be to recover undiluted fresh water from Earth, and we could best obtain that from the water reserves of a ship that had recently arrived. We planned a voyage towards the maelstrom that lay in the centre of the Flotsam Sea, figuring that amongst the shipwrecks there, we might find what we were looking for. But first, we needed to offload some cargo and obtain supplies for that voyage.
A first stop at Calib's Rock proved unsuccessful, as this small waystation had no reliable demand for the gunpowder we could offer, so we decided to journey towards the larger settlement of Daiking. We figured that although we had made rivals among the families there, we could be fairly safe when restricting ourselves to the harbour area. Indeed, after a few days travel we arrived and were able to trade cargoes without incident, and stockpile several weeks of supplies for the voyage ahead.
The trip towards the Flotsam Sea started out just as uneventful, although when the hills of Cuwayo disappeared astern, even one so attuned to Water as I was could not help but feel a bit uneasy. After some more days we had passed the Whip Islands, and the sea current increased steadily. But our Captain and Archmage were able to keep everything well under control until from the lookout, Carlton spotted another ship. It was a vessel displaying the Kieran flag, nominally an enemy, but obviously in distress.
Fortunately everybody involved felt that rendering immediate aid was the right and honorable thing to do, and after quickly considering our options, we came up with the outlandish plan to launch our anchor chain across with a cannon. On the first attempt, we missed and had to reel the chain back in quickly, but the second shot struck true, and with skillful seamanship and the aid of the Zephyr, we could haul the ship to safety. Their captain and crew were sincerely thankful. They presented us with a steering wheel that was said to be enchanted, and we went our separate ways in peace.
Even closer to the vortex we came upon another ship, apparently a derelict one, and closed in for further inspection. Alas, when we went alongside, we found that the ship still had passengers, a group of octopons, with a warlock among them who summoned up a giant octopus to attack our crew as they were crossing the ropes. Our Archmage, being very fond of pincer movements, decided to glide across to the other ship, to engage them from behind, and I sent over an elemental effigy to assist him. Still, it turned out to be a fierce battle, but in the end, we prevailed against the foul beasts and could explore the hulk further.
Our next step would be to recover undiluted fresh water from Earth, and we could best obtain that from the water reserves of a ship that had recently arrived. We planned a voyage towards the maelstrom that lay in the centre of the Flotsam Sea, figuring that amongst the shipwrecks there, we might find what we were looking for. But first, we needed to offload some cargo and obtain supplies for that voyage.
A first stop at Calib's Rock proved unsuccessful, as this small waystation had no reliable demand for the gunpowder we could offer, so we decided to journey towards the larger settlement of Daiking. We figured that although we had made rivals among the families there, we could be fairly safe when restricting ourselves to the harbour area. Indeed, after a few days travel we arrived and were able to trade cargoes without incident, and stockpile several weeks of supplies for the voyage ahead.
The trip towards the Flotsam Sea started out just as uneventful, although when the hills of Cuwayo disappeared astern, even one so attuned to Water as I was could not help but feel a bit uneasy. After some more days we had passed the Whip Islands, and the sea current increased steadily. But our Captain and Archmage were able to keep everything well under control until from the lookout, Carlton spotted another ship. It was a vessel displaying the Kieran flag, nominally an enemy, but obviously in distress.
Fortunately everybody involved felt that rendering immediate aid was the right and honorable thing to do, and after quickly considering our options, we came up with the outlandish plan to launch our anchor chain across with a cannon. On the first attempt, we missed and had to reel the chain back in quickly, but the second shot struck true, and with skillful seamanship and the aid of the Zephyr, we could haul the ship to safety. Their captain and crew were sincerely thankful. They presented us with a steering wheel that was said to be enchanted, and we went our separate ways in peace.
Even closer to the vortex we came upon another ship, apparently a derelict one, and closed in for further inspection. Alas, when we went alongside, we found that the ship still had passengers, a group of octopons, with a warlock among them who summoned up a giant octopus to attack our crew as they were crossing the ropes. Our Archmage, being very fond of pincer movements, decided to glide across to the other ship, to engage them from behind, and I sent over an elemental effigy to assist him. Still, it turned out to be a fierce battle, but in the end, we prevailed against the foul beasts and could explore the hulk further.
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